Generate and Denoise: GANs and Diffusion

3 min
Audience
ages 10–15
Duration
30 to 40 min
Adventure
7/8
Badge to earn
Careful Generation Guide

Today's mission

Compare a generator-discriminator game and a diffusion process without confusing statistical creation with intention.

Proof of success: explain "Generate and denoise: GANs and diffusion", complete "Three-Level Denoising" and name the limit of the analogy.

The story

In the pattern workshop, a generator proposes cards and a discriminator tries to tell real from proposed cards apart: this opposition describes a GAN. In another experiment, we progressively add noise to the cards, then a network learns to reverse small noise steps: that's the idea of diffusion. Both families learn distributions of examples; they don't choose a message or a truth.

Preview — the rest of the lesson is for enrolled readers.

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This lesson is part of the “Generate and Explore” module

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